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Not a lot to report this week. I've been moodboarding and noodling on character designs for the Untitled Christmas Otome Game, but other than that I haven't had much game time.

Except somehow all this time I thought having twelve datable characters was a fine and acceptable thing to do as a solo dev. Twelve! It's like the twelve days of Christmas! That's fun and thematic! And they're all just so important, I couldn't possibly do without any of them, right??

I don’t think I’d recommend focusing on logo design early on in a game project – especially a narrative-heavy game you haven’t written yet! – …